AI Insights · Timothy · October 2022
Top 5 Roguelike Games on iOS in the Middle East Q3 2022
In Q3 2022, the top Roguelike games on iOS in the Middle East saw varied performance in terms of downloads, revenue, and active users. Discover the trends and key metrics for these games.
In the third quarter of 2022, the leading Roguelike games on iOS in the Middle East exhibited diverse performance patterns in terms of downloads, revenue, and active users. Below, we dive into the key metrics for each game, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment experienced fluctuations in weekly revenue, with a peak of approximately $64.7K in early July, declining to around $17.7K by mid-September. Weekly downloads showed a downward trend, starting at nearly 5K downloads in late June and dropping to about 1.6K by the end of September. The game also saw a decrease in weekly active users, from around 23.8K in late June to about 16.7K by the end of the quarter.
Archero by HABBY showed relatively stable revenue, with slight fluctuations around $6.7K in late June and closing the quarter at approximately $6.2K. Downloads for Archero were highest in late July at around 1.5K but dipped to around 483 in early September. Weekly active users saw some decline, starting at around 9.5K in late June and ending the quarter at approximately 8.7K.
RAID: Shadow Legends from Plarium Global Ltd maintained steady revenue throughout the quarter, peaking at around $15.4K in mid-September. Downloads saw a peak of about 951 in early August but declined to 358 by the end of September. Active users fluctuated slightly, starting at around 4.1K in late June and ending the quarter at approximately 3.5K.
ONE PIECE TREASURE CRUISE by Bandai Namco Entertainment Inc. experienced a peak in revenue at around $4.9K in early August, with a notable drop to approximately $1.7K in mid-September. Downloads were highest in early August at around 914 but decreased to 451 by the end of September. Active users saw a slight increase from around 1.5K in late June to approximately 1.7K in late July, followed by a decline to about 1.5K by the end of September.
AFK Arena from Lilith Games showed an increase in revenue, peaking at approximately $21.9K in late August. Downloads were highest in early August at around 1.1K but saw a decline to about 384 by the end of September. Weekly active users saw an increase from around 3.4K in mid-July to approximately 4.4K in early August, before declining to around 3.4K by the end of September.
For more detailed insights and trends, visit Sensor Tower.